Cubemap shader with adjustable vertical Scale/Offset and HSV color controls
Do you share your self-made tools with community? I do :) Here it is: Creation goal was to enable user to create several casually-looking skyboxes in different colors from single image, drawn in 2d editing software. Features: - Doesn't requires 6-sides cubemap, or spherical projection: texture can be easily drawn in any 2d image editing software; - "V Offset" option allows to move horizon line up and down with ease; - "V Scale" allows to stretch texture; - Rotation feature se