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  • Writer's pictureMykhailo Khadzhynov

Cubemap shader with adjustable vertical Scale/Offset and HSV color controls

Do you share your self-made tools with community? I do :)

Here it is:

Creation goal was to enable user to create several casually-looking skyboxes in different colors from single image, drawn in 2d editing software.


- Doesn't requires 6-sides cubemap, or spherical projection: texture can be easily drawn in any 2d image editing software;

- "V Offset" option allows to move horizon line up and down with ease;

- "V Scale" allows to stretch texture;

- Rotation feature sets horizontal offset (as in original shader).

- HSV controls allows to change colors.

Based on default Unity's Skybox/Cubemap shader.

Get the full code on my github:

I hope, this simple shader would be useful for somebody!

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